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Legacy 200-floor campaign and saves

Shared Dungeon · Character editor · Hall of Heroes · Dungeon creator

LANTERN DUNGEON • REAL-TIME ACTION RPG

Start a new run or load a checkpoint.

No autosave. Leave before a checkpoint and unsaved progress is lost.

ARPG: click / tap the floor to move; select a hostile and chase it. WASD or left stick moves continuously; arrows turn; attack, dodge, cast, heal, investigate and manage gear at any time. Enemy AI acts continuously with real-time cooldowns. I inventory • E investigate • Esc menu • V fullscreen.

Dungeon rules and all controls

20 ordinary teaching floors, plus separate refuges, a market after floor 10, and boss encounters. Learn movement, investigation, inventory and real-time action combat. Safe rooms follow every five floors; save near the amber altar. The final encounter follows floor 20. Bonus rooms do not count toward the 20. This tutorial uses separate browser saves; your older 200-floor campaign remains available under Legacy dungeon. Clearing browser data removes browser saves.

Click/tap floor to follow a checked route; click a hostile and use Chase target, Attack or Cast. WASD/left stick moves continuously; arrows turn; Shift sprint; Space/A attack; F/B cast; H/X heal; Z/Y weapons; E investigate; I inventory; M map; P pause. Crouch/crawl changes speed. Combat never pauses for player turns.

Camp, light and forge

Darkness drains sanity. Torches, lanterns, light magic and peaceful camp light restore it. At zero sanity, appearances become threatening and enemies are faster and stronger. Attacking neutral or peaceful characters permanently forfeits the perfect-run reward. Mana regenerates slowly; health never regenerates from time, sleep or changing floors. Dress bleeding wounds. Sleeping restores stamina gradually and is interrupted by danger.

Manage a full pack

Discarded items are destroyed. Refused pickups remain on the floor.

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